Line 3: | Line 3: | ||
=Static Public Member Functions= | =Static Public Member Functions= | ||
− | {{ScriptFunction|SJointLimits|New|(float min, float max, float bounciness, float bounceMinVelocity, float contactDistance);|Creates a new SJoinLimits with the given min, max, bounciness, bounceMinVelocity and contactDistance.||5=<pre>Limits = Space.Host.ExecutingObject.HingeJoint.Limits.New((1,2,3,4,5))</pre>|6=<pre></pre>}} | + | {{ScriptFunction|SJointLimits|New|(float min, float max, float bounciness, float bounceMinVelocity, float contactDistance);|Creates a new SJoinLimits with the given min, max, bounciness, bounceMinVelocity and contactDistance.||5=<pre>Limits = Space.Host.ExecutingObject.HingeJoint.Limits.New((1,2,3,4,5))</pre>|6=<pre>--the below script will make a slider change all Hinge Joint Limits properties to 0 when clicked |
+ | --[Add "thehingejoint" reference to the Scripting Runtime component] | ||
+ | thisObject = Space.Host.ExecutingObject | ||
+ | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint | ||
+ | |||
+ | |||
+ | function OnClickFunction() | ||
+ | limits = hingejoint.Limits | ||
+ | hingejoint.Limits = limits.New(0,0,0,0,0) | ||
+ | end | ||
+ | |||
+ | thisObject.AddClickable() | ||
+ | thisObject.Clickable.OnClick(OnClickFunction)</pre>}} | ||
=Public Member Functions= | =Public Member Functions= | ||
− | {{ScriptFunction|string|ToString|();|Returns this SJointLimits's properties as a string||5=<pre>LimitsString = Space.Host.ExecutingObject.HingeJoint.Limits.ToString()</pre>|6=<pre></pre>}} | + | {{ScriptFunction|string|ToString|();|Returns this SJointLimits's properties as a string||5=<pre>LimitsString = Space.Host.ExecutingObject.HingeJoint.Limits.ToString()</pre>|6=<pre>--the below script will make a UI Text element display this GameObjects Hinge Joint Limits' properties |
+ | --[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component] | ||
+ | thisObject = Space.Host.ExecutingObject | ||
+ | text = Space.Host.GetReference("thetext").UIText | ||
+ | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint | ||
+ | |||
+ | |||
+ | function OnUpdateFunction() | ||
+ | limits = hingejoint.Limits | ||
+ | text.Text = limits.ToString() | ||
+ | end | ||
+ | |||
+ | |||
+ | thisObject.OnUpdate(OnUpdateFunction)</pre>}} | ||
=Properties= | =Properties= | ||
− | {{ScriptFunction|float|Min|{ get;set; }|The lower angular limit (in degrees) of the joint.|5=<pre>Space.Host.ExecutingObject.HingeJoint.Limits.Min | + | {{ScriptFunction|float|Min|{ get;set; }|The lower angular limit (in degrees) of the joint.|5=<pre>LimitsMin = Space.Host.ExecutingObject.HingeJoint.Limits.Min</pre>|6=<pre>--the below script will make a slider change a Hinge Joint Limits Min property |
+ | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] | ||
+ | |||
+ | slider = Space.Host.GetReference("theslider").UISlider | ||
+ | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint | ||
+ | |||
+ | |||
+ | OVC = function() | ||
+ | limits = hingejoint.Limits | ||
+ | limits.Min = (slider.Value * 10.0) -- from 0.0 to 10.0 | ||
+ | hingejoint.Limits = limits | ||
+ | end | ||
+ | |||
+ | slider.OnValueChanged(OVC)</pre>}} | ||
{{ScriptFunction|float|Max|{ get;set; }|The upper angular limit (in degrees) of the joint. | {{ScriptFunction|float|Max|{ get;set; }|The upper angular limit (in degrees) of the joint. | ||
− | |5=<pre> | + | |5=<pre>LimitsMax= Space.Host.ExecutingObject.HingeJoint.Limits.Max </pre>|6=<pre>--the below script will make a slider change a Hinge Joint Limits Max property |
+ | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] | ||
+ | |||
+ | slider = Space.Host.GetReference("theslider").UISlider | ||
+ | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint | ||
+ | |||
+ | |||
+ | OVC = function() | ||
+ | limits = hingejoint.Limits | ||
+ | limits.Max = (slider.Value * 10.0) -- from 0.0 to 10.0 | ||
+ | hingejoint.Limits = limits | ||
+ | end | ||
+ | |||
+ | slider.OnValueChanged(OVC) | ||
+ | </pre>}} | ||
+ | |||
+ | {{ScriptFunction|float|Bounciness|{ get;set; }|Determines the size of the bounce when the joint hits it's limit. Also known as restitution.|5=<pre>LimitsBounciness = Space.Host.ExecutingObject.HingeJoint.Limits.Bounciness </pre>|6=<pre>--the below script will make a slider change a Hinge Joint Limits Bounciness property | ||
+ | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] | ||
+ | |||
+ | slider = Space.Host.GetReference("theslider").UISlider | ||
+ | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint | ||
+ | |||
+ | |||
+ | OVC = function() | ||
+ | limits = hingejoint.Limits | ||
+ | limits.Bounciness = (slider.Value * 1.0) -- from 0.0 to 1.0 | ||
+ | hingejoint.Limits = limits | ||
+ | end | ||
+ | |||
+ | slider.OnValueChanged(OVC)</pre>}} | ||
+ | |||
+ | {{ScriptFunction|float|BounceMinVelocity|{ get;set; }|The minimum impact velocity which will cause the joint to bounce.|5=<pre> LimitsBounceMinVelocity = Space.Host.ExecutingObject.HingeJoint.Limits.BounceMinVelocity</pre>|6=<pre>--the below script will make a slider change a Hinge Joint Limits BounceMinVelocity property | ||
+ | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] | ||
+ | |||
+ | slider = Space.Host.GetReference("theslider").UISlider | ||
+ | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint | ||
+ | |||
+ | |||
+ | OVC = function() | ||
+ | limits = hingejoint.Limits | ||
+ | limits.BounceMinVelocity = (slider.Value * 10.0) -- from 0.0 to 10.0 | ||
+ | hingejoint.Limits = limits | ||
+ | end | ||
+ | |||
+ | slider.OnValueChanged(OVC)</pre>}} | ||
+ | |||
+ | {{ScriptFunction|float|ContactDistance|{ get;set; }|Distance inside the limit value at which the limit will be considered to be active by the solver.|5=<pre>LimitsContactDistance = Space.Host.ExecutingObject.HingeJoint.Limits.ContactDistance</pre>|6=<pre>--the below script will make a slider change a Hinge Joint Limits Contact Distance property | ||
+ | --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] | ||
+ | |||
+ | slider = Space.Host.GetReference("theslider").UISlider | ||
+ | hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint | ||
− | |||
− | + | OVC = function() | |
+ | limits = hingejoint.Limits | ||
+ | limits.ContactDistance = (slider.Value * 10.0) -- from 0.0 to 10.0 | ||
+ | hingejoint.Limits = limits | ||
+ | end | ||
− | + | slider.OnValueChanged(OVC)</pre>}} | |
{{Scripting Navbox}} | {{Scripting Navbox}} |
Creates a new SJoinLimits with the given min, max, bounciness, bounceMinVelocity and contactDistance.
Limits = Space.Host.ExecutingObject.HingeJoint.Limits.New((1,2,3,4,5))
--the below script will make a slider change all Hinge Joint Limits properties to 0 when clicked --[Add "thehingejoint" reference to the Scripting Runtime component] thisObject = Space.Host.ExecutingObject hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint function OnClickFunction() limits = hingejoint.Limits hingejoint.Limits = limits.New(0,0,0,0,0) end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Returns this SJointLimits's properties as a string
LimitsString = Space.Host.ExecutingObject.HingeJoint.Limits.ToString()
--the below script will make a UI Text element display this GameObjects Hinge Joint Limits' properties --[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component] thisObject = Space.Host.ExecutingObject text = Space.Host.GetReference("thetext").UIText hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint function OnUpdateFunction() limits = hingejoint.Limits text.Text = limits.ToString() end thisObject.OnUpdate(OnUpdateFunction)
The lower angular limit (in degrees) of the joint.
LimitsMin = Space.Host.ExecutingObject.HingeJoint.Limits.Min
--the below script will make a slider change a Hinge Joint Limits Min property --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] slider = Space.Host.GetReference("theslider").UISlider hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint OVC = function() limits = hingejoint.Limits limits.Min = (slider.Value * 10.0) -- from 0.0 to 10.0 hingejoint.Limits = limits end slider.OnValueChanged(OVC)
The upper angular limit (in degrees) of the joint.
LimitsMax= Space.Host.ExecutingObject.HingeJoint.Limits.Max
--the below script will make a slider change a Hinge Joint Limits Max property --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] slider = Space.Host.GetReference("theslider").UISlider hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint OVC = function() limits = hingejoint.Limits limits.Max = (slider.Value * 10.0) -- from 0.0 to 10.0 hingejoint.Limits = limits end slider.OnValueChanged(OVC)
Determines the size of the bounce when the joint hits it's limit. Also known as restitution.
LimitsBounciness = Space.Host.ExecutingObject.HingeJoint.Limits.Bounciness
--the below script will make a slider change a Hinge Joint Limits Bounciness property --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] slider = Space.Host.GetReference("theslider").UISlider hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint OVC = function() limits = hingejoint.Limits limits.Bounciness = (slider.Value * 1.0) -- from 0.0 to 1.0 hingejoint.Limits = limits end slider.OnValueChanged(OVC)
The minimum impact velocity which will cause the joint to bounce.
LimitsBounceMinVelocity = Space.Host.ExecutingObject.HingeJoint.Limits.BounceMinVelocity
--the below script will make a slider change a Hinge Joint Limits BounceMinVelocity property --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] slider = Space.Host.GetReference("theslider").UISlider hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint OVC = function() limits = hingejoint.Limits limits.BounceMinVelocity = (slider.Value * 10.0) -- from 0.0 to 10.0 hingejoint.Limits = limits end slider.OnValueChanged(OVC)
Distance inside the limit value at which the limit will be considered to be active by the solver.
LimitsContactDistance = Space.Host.ExecutingObject.HingeJoint.Limits.ContactDistance
--the below script will make a slider change a Hinge Joint Limits Contact Distance property --[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component] slider = Space.Host.GetReference("theslider").UISlider hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint OVC = function() limits = hingejoint.Limits limits.ContactDistance = (slider.Value * 10.0) -- from 0.0 to 10.0 hingejoint.Limits = limits end slider.OnValueChanged(OVC)
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