wiki.sine.space | sinespace

Scripting/SGrid

From wiki.sine.space
Revision as of 17:10, 21 March 2022 by Voidtech (Talk | contribs)

Jump to: navigation, search

Public Member Functions

GetEnabledUserRegions

void GetEnabledUserRegions (Closure onComplete);

Gets an SUserRegions object which contains data about the user's regions (the information in the "Region List" window).


GetRegionTexture

void GetRegionTexture (SPublicRegion region, Closure onComplete);

Returns the Region Texture (the image seen while loading the region) as a resource. This function requires an SPublicRegion object to identify which region. (white-label grids only)

Space.Grid.GetRegionTexture(AnSPublicRegionObject,OnCompleteFunction)


--When this object is clicked, it's material becomes the Region Texture of the user's first region

thisObject = Space.Host.ExecutingObject

function GetTextureComplete(textureResource)
  thisObject.Renderer.Material.SetTexture("_MainTex",textureResource)
end

function GetUserRegionsComplete(SUserRegions)
  r = SUserRegions.AvailableRegions
  Space.Grid.GetRegionTexture(r[1],GetTextureComplete)
end

function OnClickFunction()
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

GetRegionTexture

void GetRegionTexture (string json, Closure onComplete);

Returns the Region Texture (the image seen while loading the region) as a resource. This function requires a string to identify which region.


GetOutfits

void GetOutfits (Closure onComplete);

Gets the Grid's outfits as a table of SOutfit which contain Outfit data.



Public Attributes

OrientationRegion

int OrientationRegion {}

Returns the Region ID of the "Orientation Region".

 orientationRegion = Space.Grid.OrientationRegion


--Clicking this object will teleport the user to the grid's Orientation Region
thisObject = Space.Host.ExecutingObject


function OnClickFunction()
  local orientationRegionRegion = Space.Grid.OrientationRegion
  Space.PlayerAvatar.Teleport(orientationRegion)
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

Properties

IsWhiteLabel

bool IsWhiteLabel { get;}

Returns true if this Grid is a white-label Grid.

isWhiteLabel = Space.Grid.IsWhiteLabel


--Clicking this object will turn it green color if this grid is white-label
--and will turn it red color if not

thisObject = Space.Host.ExecutingObject

function OnClickFunction()

  if Space.Grid.IsWhiteLabel then
    thisObject.Renderer.Material.SetColor("_Color",Color.Green)
  else
    thisObject.Renderer.Material.SetColor("_Color",Color.Red)
  end
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

PlayerIsAdmin

bool PlayerIsAdmin { get;}

Returns true if this player's Grid role is Admin.(white-label grid only)

isAdmin = Space.Grid.PlayerIsAdmin


--Clicking this object will turn it green color if your grid role is Admin
--and will turn it red color if not

thisObject = Space.Host.ExecutingObject

function OnClickFunction()

  if Space.Grid.PlayerIsAdmin then
    thisObject.Renderer.Material.SetColor("_Color",Color.Green)
  else
    thisObject.Renderer.Material.SetColor("_Color",Color.Red)
  end
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

PlayerIsModerator

bool PlayerIsModerator { get;}

Returns true if this player's Grid role is Moderator. (white-label grid only)

isModerator = Space.Grid.PlayerIsModerator


--Clicking this object will turn it green color if your grid role is Moderator
--and will turn it red color if not

thisObject = Space.Host.ExecutingObject

function OnClickFunction()

  if Space.Grid.PlayerIsModerator then
    thisObject.Renderer.Material.SetColor("_Color",Color.Green)
  else
    thisObject.Renderer.Material.SetColor("_Color",Color.Red)
  end
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

PlayerIsDeveloper

bool PlayerIsDeveloper { get;}

Returns true if this player's Grid role is Developer.(white-label grid only)

isDeveloper = Space.Grid.PlayerIsDeveloper


--Clicking this object will turn it green color if your grid role is Developer
--and will turn it red color if not

thisObject = Space.Host.ExecutingObject

function OnClickFunction()

  if Space.Grid.PlayerIsDeveloper then
    thisObject.Renderer.Material.SetColor("_Color",Color.Green)
  else
    thisObject.Renderer.Material.SetColor("_Color",Color.Red)
  end
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

PlayerIsTrusted

bool PlayerIsTrusted { get;}

Returns true if this player's Grid role is Trusted.(white-label grid only)

isTrusted = Space.Grid.PlayerIsTrusted


--Clicking this object will turn it green color if your grid role is Trusted
--and will turn it red color if not

thisObject = Space.Host.ExecutingObject

function OnClickFunction()

  if Space.Grid.PlayerIsTrusted then
    thisObject.Renderer.Material.SetColor("_Color",Color.Green)
  else
    thisObject.Renderer.Material.SetColor("_Color",Color.Red)
  end
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

Name

string Name { get;}

Returns the Grid's Name. (white-label grid only)

gridName = Space.Grid.Name


--Clicking this object will populate a UIText field with the current Grid's Name
thisObject = Space.Host.ExecutingObject
textObject = Space.Host.GetReference("TheTextReference")


function OnClickFunction()
local gridName = Space.Grid.Name
textObject.UIText.Text = gridName
end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction

SiteURL

string SiteURL { get;}

Returns the Grid's Site URL. (white-label grid only)

siteUrl = Space.Grid.SiteURL


--Clicking this object will populate a UIText field with the current Grid's Site URL
thisObject = Space.Host.ExecutingObject
textObject = Space.Host.GetReference("TheTextReference")


function OnClickFunction()
local siteURL = Space.Grid.SiteURL
textObject.UIText.Text = siteURL
end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction

DefaultRegion

int DefaultRegion { get;}

Returns the Region ID of the Default Region. The Default Region is set in the grid's Dashboard. (white-label grid only)

defaultRegion = Space.Grid.DefaultRegion


--Clicking this object will teleport the user to the grid's Default Region
thisObject = Space.Host.ExecutingObject


function OnClickFunction()
  local defaultRegion = Space.Grid.DefaultRegion
  Space.PlayerAvatar.Teleport(defaultRegion)
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

Avatars

[[Scripting/int[]|int[]]] Avatars { get;}

Returns the IDs of all Avatars in the grid. (white-label grid only)

avatars = Space.Grid.Avatars


--Clicking this object will populate a UIText field with the current Grid's Avatars
thisObject = Space.Host.ExecutingObject
textObject = Space.Host.GetReference("TheTextReference")


function OnClickFunction()
  local avatars = Space.Grid.Avatars
  av = json.serialize(avatars)
  textObject.UIText.Text = av
end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)