Gets an SUserRegions object which contains data about the user's regions (the information in the "Region List" window).
Returns the Region Texture (the image seen while loading the region) as a resource. This function requires an SPublicRegion object to identify which region. (white-label grids only)
Space.Grid.GetRegionTexture(AnSPublicRegionObject,OnCompleteFunction)
--When this object is clicked, it's material becomes the Region Texture of the user's first region thisObject = Space.Host.ExecutingObject function GetTextureComplete(textureResource) thisObject.Renderer.Material.SetTexture("_MainTex",textureResource) end function GetUserRegionsComplete(SUserRegions) r = SUserRegions.AvailableRegions Space.Grid.GetRegionTexture(r[1],GetTextureComplete) end Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
Returns the Region Texture (the image seen while loading the region) as a resource. This function requires a string to identify which region.
Gets the Grid's outfits as a table of SOutfit which contain Outfit data.
Returns the Region ID of the Orientation Region
orientationRegion = Space.Grid.OrientationRegion
Returns true if this Grid is a white-label Grid.
isWhiteLabel = Space.Grid.IsWhiteLabel
--Clicking this object will turn it green color if this grid is white-label --and will turn it red color if not thisObject = Space.Host.ExecutingObject function OnClickFunction() if Space.Grid.IsWhiteLabel then thisObject.Renderer.Material.SetColor("_Color",Color.Green) else thisObject.Renderer.Material.SetColor("_Color",Color.Red) end end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Returns true if this player's Grid role is Admin.(white-label grid only)
isAdmin = Space.Grid.PlayerIsAdmin
--Clicking this object will turn it green color if your grid role is Admin --and will turn it red color if not thisObject = Space.Host.ExecutingObject function OnClickFunction() if Space.Grid.PlayerIsAdmin then thisObject.Renderer.Material.SetColor("_Color",Color.Green) else thisObject.Renderer.Material.SetColor("_Color",Color.Red) end end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Returns true if this player's Grid role is Moderator. (white-label grid only)
isModerator = Space.Grid.PlayerIsModerator
--Clicking this object will turn it green color if your grid role is Moderator --and will turn it red color if not thisObject = Space.Host.ExecutingObject function OnClickFunction() if Space.Grid.PlayerIsModerator then thisObject.Renderer.Material.SetColor("_Color",Color.Green) else thisObject.Renderer.Material.SetColor("_Color",Color.Red) end end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Returns true if this player's Grid role is Developer.(white-label grid only)
isDeveloper = Space.Grid.PlayerIsDeveloper
--Clicking this object will turn it green color if your grid role is Developer --and will turn it red color if not thisObject = Space.Host.ExecutingObject function OnClickFunction() if Space.Grid.PlayerIsDeveloper then thisObject.Renderer.Material.SetColor("_Color",Color.Green) else thisObject.Renderer.Material.SetColor("_Color",Color.Red) end end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Returns true if this player's Grid role is Trusted.(white-label grid only)
isTrusted = Space.Grid.PlayerIsTrusted
--Clicking this object will turn it green color if your grid role is Trusted --and will turn it red color if not thisObject = Space.Host.ExecutingObject function OnClickFunction() if Space.Grid.PlayerIsTrusted then thisObject.Renderer.Material.SetColor("_Color",Color.Green) else thisObject.Renderer.Material.SetColor("_Color",Color.Red) end end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClickFunction)
Returns the Grid's Name. (white-label grid only)
gridName = Space.Grid.Name
Returns the Grid's Site URL. (white-label grid only)
siteUrl = Space.Grid.SiteURL
Returns the Region ID of the Default Region. (white-label grid only)
defaultRegion = Space.Grid.DefaultRegion
Returns the IDs of all Avatars in the grid. (white-label grid only)
avatars = Space.Grid.Avatars
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