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Scripting/SGrid

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Public Member Functions

GetEnabledUserRegions

void GetEnabledUserRegions (Closure onComplete);

Gets an SUserRegions object which contains data about the user's regions (the information in the "Region List" window).


GetRegionTexture

void GetRegionTexture (SPublicRegion region, Closure onComplete);

Returns the Region Texture (the image seen while loading the region) as a resource. This function requires an SPublicRegion object to identify which region. (white-label grids only)

Space.Grid.GetRegionTexture(AnSPublicRegionObject,OnCompleteFunction)


--When this object is clicked, it's material becomes the Region Texture of the user's first region

thisObject = Space.Host.ExecutingObject

function GetTextureComplete(textureResource)
  thisObject.Renderer.Material.SetTexture("_MainTex",textureResource)
end

function GetUserRegionsComplete(SUserRegions)
  r = SUserRegions.AvailableRegions
  Space.Grid.GetRegionTexture(r[1],GetTextureComplete)
end

Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)

GetRegionTexture

void GetRegionTexture (string json, Closure onComplete);

Returns the Region Texture (the image seen while loading the region) as a resource. This function requires a string to identify which region.


GetOutfits

void GetOutfits (Closure onComplete);

Gets the Grid's outfits as a table of SOutfit which contain Outfit data.



Public Attributes

OrientationRegion

int OrientationRegion {}

Returns the Region ID of the Orientation Region

 orientationRegion = Space.Grid.OrientationRegion


Properties

IsWhiteLabel

bool IsWhiteLabel { get;}

Returns true if this Grid is a white-label Grid.

isWhiteLabel = Space.Grid.IsWhiteLabel


PlayerIsAdmin

bool PlayerIsAdmin { get;}

Returns true if this player's Grid role is Admin.(white-label grid only)

isAdmin = Space.Grid.PlayerIsAdmin


PlayerIsModerator

bool PlayerIsModerator { get;}

Returns true if this player's Grid role is Moderator. (white-label grid only)

isModerator = Space.Grid.PlayerIsModerator


PlayerIsDeveloper

bool PlayerIsDeveloper { get;}

Returns true if this player's Grid role is Developer.(white-label grid only)

isDeveloper = Space.Grid.PlayerIsDeveloper


PlayerIsTrusted

bool PlayerIsTrusted { get;}

Returns true if this player's Grid role is Trusted.(white-label grid only)

isTrusted = Space.Grid.PlayerIsTrusted


Name

string Name { get;}

Returns the Grid's Name. (white-label grid only)

gridName = Space.Grid.Name


SiteURL

string SiteURL { get;}

Returns the Grid's Site URL. (white-label grid only)

siteUrl = Space.Grid.SiteURL


DefaultRegion

int DefaultRegion { get;}

Returns the Region ID of the Default Region. (white-label grid only)

defaultRegion = Space.Grid.DefaultRegion


Avatars

[[Scripting/int[]|int[]]] Avatars { get;}

Returns the IDs of all Avatars in the grid. (white-label grid only)

avatars = Space.Grid.Avatars