Perform the raycast against the list of graphics associated with the Canvas and returns first UI raycast result.
local trans = Space.Host.ExecutingObject local canvas = Space.Host.GetReference("Canvas") local gr = canvas.GraphicRaycaster function Update() local raycast = gr.Raycast() Space.Log(raycast.ToString()) end trans.OnUpdate(Update)
Priority of the raycaster based upon render order.
Space.Host.ExecutingObject.GraphicRaycaster.RenderOrderPriority = 1
Priority of the raycaster based upon sort order.
Space.Host.ExecutingObject.GraphicRaycaster.SortOrderPriority= 1
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