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− | {{ScriptFunction|void|OnStateChange()|Binds a function to the OnStateChange event which fires every time player changes its state|5=<pre> | + | {{ScriptFunction|void|OnStateChange|()|Binds a function to the OnStateChange event which fires every time player changes its state|5=<pre> |
function sc() | function sc() |
Binds a function to the OnStateChange event which fires every time player changes its state
function sc() Space.Log("State Changed") end Space.Host.ExecutingObject.EmbeddedVideo.OnStateChange(sc)
No documentation
Space.Host.ExecutingObject.EmbeddedVideo.Play()
No documentation
Space.Host.ExecutingObject.EmbeddedVideo.Stop()
No documentation
Space.Host.ExecutingObject.EmbeddedVideo.Pause()
No documentation
Space.Host.ExecutingObject.EmbeddedVideo.Resume()
No documentation
Space.Host.ExecutingObject.EmbeddedVideo.SynchorizeUrl()
No documentation
Space.Host.ExecutingObject.EmbeddedVideo.ClearRenderTexture()
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