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Scripting/SDialogues

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The SDialogue class allows you to initial dialogue messages to the player to confirm various actions.

Members

YesNoInput

void YesNoInput (string title, string okbutton, string cancelButton, Action<bool> result);

Shows a yes/no dialogue box to the user, and returns the result via the result callback

No example provided yet


TextInput

void TextInput (string title, string okbutton, Action<string> result);

Shows a text input dialogue box to the user, and returns the result via the result callback

No example provided yet


OpenURL

void OpenURL (string url);

Opens a URL in a web browser

No example provided yet


SendLocalChat

void SendLocalChat (string text, string from);

Sends local chat to the client window

No example provided yet