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Scripting/SCollider

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Revision as of 18:50, 19 January 2022 by Voidtech (Talk | contribs)

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A base class of all colliders.

Properties

Enabled

bool Enabled {get; set;}

Enable or disable the collider.

Space.Host.ExecutingObject.Collider.Enabled= false 


--clicking this object toggles it's Collider off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.Collider.Enabled = not thisObject.Collider.Enabled

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

IsTrigger

bool IsTrigger {get; set;}

Set Collider as a trigger.

Space.Host.ExecutingObject.Collider.IsTrigger = true


--clicking this object toggles it's collider between Collider/Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)