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Scripting/SCollider

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Revision as of 09:24, 16 December 2020 by Edisonwu (Talk | contribs) (Created page with "{{ScriptFunction|bool|Enabled|{get; set;}|Enable or disable the collider.|5= Scene = Space.Scene<br> Cube = Scene.Find("Cube");<br> Clickable=Cube.AddClickable();<br> Collide...")

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Enabled

bool Enabled {get; set;}

Enable or disable the collider.

Scene = Space.Scene

Cube = Scene.Find("Cube");
Clickable=Cube.AddClickable();
Collider.Enabled = false;

--Set collider disabled.


IsTrigger

bool IsTrigger {get; set;}

Set Collider as a trigger.

Scene = Space.Scene

Cube = Scene.Find("Cube");
Clickable=Cube.AddClickable();
Collider.IsTrigger = true;

--Set collider as a trigger.