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+ | A base class of all colliders. | ||
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==Properties== | ==Properties== | ||
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''--Set collider as a trigger.'' | ''--Set collider as a trigger.'' | ||
}} | }} | ||
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{{Scripting Navbox}} | {{Scripting Navbox}} |
A base class of all colliders.
Enable or disable the collider.
Cube = Scene.Find("Cube");
Clickable=Cube.AddClickable();
Collider.Enabled = false;
Set Collider as a trigger.
Cube = Scene.Find("Cube");
Clickable=Cube.AddClickable();
Collider.IsTrigger = true;
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