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Difference between revisions of "Scripting/SCollider"

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A base class of all colliders.
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==Properties==
 
==Properties==
  
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''--Set collider as a trigger.''
 
''--Set collider as a trigger.''
 
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{{Scripting Navbox}}
 
{{Scripting Navbox}}

Revision as of 07:03, 17 December 2020

A base class of all colliders.

Properties

Enabled

bool Enabled {get; set;}

Enable or disable the collider.

Scene = Space.Scene

Cube = Scene.Find("Cube");
Clickable=Cube.AddClickable();
Collider.Enabled = false;

--Set collider disabled.


IsTrigger

bool IsTrigger {get; set;}

Set Collider as a trigger.

Scene = Space.Scene

Cube = Scene.Find("Cube");
Clickable=Cube.AddClickable();
Collider.IsTrigger = true;

--Set collider as a trigger.