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}} | }} | ||
− | {{ScriptFunction|bool|IsTrigger|{get; set;}|Set Collider as a trigger.|5= <pre>Space.Host.ExecutingObject.Collider.IsTrigger = true</pre> |6= <pre>--clicking this object toggles it's collider between Collider | + | {{ScriptFunction|bool|IsTrigger|{get; set;}|Set Collider as a trigger.|5= <pre>Space.Host.ExecutingObject.Collider.IsTrigger = true</pre> |6= <pre>--clicking this object toggles it's collider between being a Collider vs Trigger Collider |
thisObject = Space.Host.ExecutingObject | thisObject = Space.Host.ExecutingObject |
A base class of all colliders.
Enable or disable the collider.
Space.Host.ExecutingObject.Collider.Enabled= false
--clicking this object toggles it's Collider off thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.Collider.Enabled = not thisObject.Collider.Enabled end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
Set Collider as a trigger.
Space.Host.ExecutingObject.Collider.IsTrigger = true
--clicking this object toggles it's collider between being a Collider vs Trigger Collider thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
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