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Difference between revisions of "Scripting/SCollider"

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==Properties==
 
==Properties==
  
{{ScriptFunction|bool|Enabled|{get; set;}|Enable or disable the collider.|5=  
+
{{ScriptFunction|bool|Enabled|{get; set;}|Enable or disable the collider.|5= <pre>
Scene = Space.Scene<br>
+
Space.Host.ExecutingObject.Collider.Enabled= false </pre>|6=<pre>--clicking this object toggles it's Collider off
Cube = Scene.Find("Cube");<br>
+
 
Clickable=Cube.AddClickable();<br>
+
thisObject = Space.Host.ExecutingObject
Collider.Enabled = false;<br>
+
 
''--Set collider disabled.''
+
OnClick = function()
 +
thisObject.Collider.Enabled = not thisObject.Collider.Enabled
 +
 
 +
end
 +
 
 +
thisObject.AddClickable()
 +
thisObject.Clickable.OnClick(OnClick)</pre>
 
}}
 
}}
  
{{ScriptFunction|bool|IsTrigger|{get; set;}|Set Collider as a trigger.|5=  
+
{{ScriptFunction|bool|IsTrigger|{get; set;}|Set Collider as a trigger.|5= <pre>Space.Host.ExecutingObject.Collider.IsTrigger = true</pre> |6= <pre>--clicking this object toggles it's collider between a Trigger Collider and Standard Collider
Scene = Space.Scene<br>
+
 
Cube = Scene.Find("Cube");<br>
+
thisObject = Space.Host.ExecutingObject
Clickable=Cube.AddClickable();<br>
+
 
Collider.IsTrigger = true;<br>
+
OnClick = function()
''--Set collider as a trigger.''
+
thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger
 +
 
 +
end
 +
 
 +
thisObject.AddClickable()
 +
thisObject.Clickable.OnClick(OnClick)</pre>
 
}}
 
}}
  

Revision as of 12:39, 25 November 2021

A base class of all colliders.

Properties

Enabled

bool Enabled {get; set;}

Enable or disable the collider.

Space.Host.ExecutingObject.Collider.Enabled= false 


--clicking this object toggles it's Collider off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.Collider.Enabled = not thisObject.Collider.Enabled

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

IsTrigger

bool IsTrigger {get; set;}

Set Collider as a trigger.

Space.Host.ExecutingObject.Collider.IsTrigger = true


--clicking this object toggles it's collider between a Trigger Collider and Standard Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)