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Difference between revisions of "Scripting/SCollider"

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{{ScriptFunction|bool|Enabled|{get; set;}|Enable or disable the collider.|5= <pre>
 
{{ScriptFunction|bool|Enabled|{get; set;}|Enable or disable the collider.|5= <pre>
Space.Host.ExecutingObject.Collider.Enabled= false </pre>|6=<pre>--clicking this object toggles it's Collider off
+
Space.Host.ExecutingObject.Collider.Enabled= false </pre>|6=<pre>--clicking this object toggles it's Collider On/Off
  
 
thisObject = Space.Host.ExecutingObject
 
thisObject = Space.Host.ExecutingObject

Revision as of 18:58, 19 January 2022

A base class of all colliders.

Properties

Enabled

bool Enabled {get; set;}

Enable or disable the collider.

Space.Host.ExecutingObject.Collider.Enabled= false 


--clicking this object toggles it's Collider On/Off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.Collider.Enabled = not thisObject.Collider.Enabled

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

IsTrigger

bool IsTrigger {get; set;}

Set Collider as a trigger.

Space.Host.ExecutingObject.Collider.IsTrigger = true


--clicking this object toggles it's collider between being a Collider vs Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)