wiki.sine.space | sinespace

Difference between revisions of "Scripting/SCollider"

From wiki.sine.space
Jump to: navigation, search
Line 17: Line 17:
 
}}
 
}}
  
{{ScriptFunction|bool|IsTrigger|{get; set;}|Set Collider as a trigger.|5= <pre>Space.Host.ExecutingObject.Collider.IsTrigger = true</pre> |6= <pre>--clicking this object toggles it's collider between a Trigger Collider and Standard Collider
+
{{ScriptFunction|bool|IsTrigger|{get; set;}|Set Collider as a trigger.|5= <pre>Space.Host.ExecutingObject.Collider.IsTrigger = true</pre> |6= <pre>--clicking this object toggles it's collider between Collider/Trigger Collider
  
 
thisObject = Space.Host.ExecutingObject
 
thisObject = Space.Host.ExecutingObject

Revision as of 18:50, 19 January 2022

A base class of all colliders.

Properties

Enabled

bool Enabled {get; set;}

Enable or disable the collider.

Space.Host.ExecutingObject.Collider.Enabled= false 


--clicking this object toggles it's Collider off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.Collider.Enabled = not thisObject.Collider.Enabled

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

IsTrigger

bool IsTrigger {get; set;}

Set Collider as a trigger.

Space.Host.ExecutingObject.Collider.IsTrigger = true


--clicking this object toggles it's collider between Collider/Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)