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Difference between revisions of "Scripting/SCollider"

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(Created page with "{{ScriptFunction|bool|Enabled|{get; set;}|Enable or disable the collider.|5= Scene = Space.Scene<br> Cube = Scene.Find("Cube");<br> Clickable=Cube.AddClickable();<br> Collide...")
 
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==Properties==
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{{ScriptFunction|bool|Enabled|{get; set;}|Enable or disable the collider.|5=  
 
{{ScriptFunction|bool|Enabled|{get; set;}|Enable or disable the collider.|5=  
 
Scene = Space.Scene<br>
 
Scene = Space.Scene<br>

Revision as of 09:26, 16 December 2020

Properties

Enabled

bool Enabled {get; set;}

Enable or disable the collider.

Scene = Space.Scene

Cube = Scene.Find("Cube");
Clickable=Cube.AddClickable();
Collider.Enabled = false;

--Set collider disabled.


IsTrigger

bool IsTrigger {get; set;}

Set Collider as a trigger.

Scene = Space.Scene

Cube = Scene.Find("Cube");
Clickable=Cube.AddClickable();
Collider.IsTrigger = true;

--Set collider as a trigger.