Bending stiffness of cloth.
Skeleton = Scene.PlayerAvatar.Skeleton
Clothing = Skeleton.Find("Clothing IDXXXXX ( )")
Increase the mass of colliding particles.
Skeleton = Scene.PlayerAvatar.Skeleton
Clothing = Skeleton.Find("Clothing IDXXXXX ( )")
Enable continuous collision to improve collision stability.
Skeleton = Scene.PlayerAvatar.Skeleton
Clothing = Skeleton.Find("Clothing IDXXXXX ( )")
Clothing.EnableContinuousCollision = true
Enable or disable components.
Skeleton = Scene.PlayerAvatar.Skeleton
Clothing = Skeleton.Find("Clothing IDXXXXX ( )")
A constant external acceleration applied to the cloth.
Skeleton = Scene.PlayerAvatar.Skeleton
Clothing = Skeleton.Find("Clothing IDXXXXX ( )")
Clothing.ExternalAcceleration = Vector.New(3,4,5)
Return the friction of the cloth when colliding with the character.
Skeleton = Scene.PlayerAvatar.Skeleton
Clothing = Skeleton.Find("Clothing IDXXXXX ( )")
A constant external acceleration applied to the cloth.
Skeleton = Scene.PlayerAvatar.Skeleton
Clothing = Skeleton.Find("Clothing IDXXXXX ( )")
Clothing.ExternalAcceleration = Vector.New(3,4,5)
Stretching stiffness of the cloth.
Skeleton = Scene.PlayerAvatar.Skeleton
Clothing = Skeleton.Find("Clothing IDXXXXX ( )")
Stretching stiffness of the cloth.
Skeleton = Scene.PlayerAvatar.Skeleton
Clothing = Skeleton.Find("Clothing IDXXXXX ( )")
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