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Scripting/SChat

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Revision as of 09:08, 24 November 2021 by Voidtech (Talk | contribs)

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JoinChat

void JoinChat (string name);

Join a chat channel.

Space.Network.Chat.JoinChat("Test room")


--this script will make the player join a chat when entering a trigger collider and leave it when leaving
--[Requires this object to have a "Trigger" collider]

thisObject = Space.Host.ExecutingObject
thisPlayer = Space.Scene.PlayerAvatar

OTS = function(gameObject)
  if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then 

    Space.Network.Chat.JoinChat("PrivateChatZone")
    
  end

end

OTE = function(gameObject)
  if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then

    Space.Network.Chat.LeaveChat("PrivateChatZone")
    
  end 
  
end


thisObject.OnTriggerStart(OTS)
thisObject.OnTriggerExit(OTE)

LeaveChat

void LeaveChat (string name);

Leave a chat channel.

Space.Network.Chat.LeaveChat("Test room")


--this script will make the player join a chat when entering a trigger collider and leave it when leaving
--[Requires this object to have a "Trigger" collider]

thisObject = Space.Host.ExecutingObject
thisPlayer = Space.Scene.PlayerAvatar

OTS = function(gameObject)
  if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then 

    Space.Network.Chat.JoinChat("PrivateChatZone")
    
  end

end

OTE = function(gameObject)
  if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then

    Space.Network.Chat.LeaveChat("PrivateChatZone")
    
  end 
  
end


thisObject.OnTriggerStart(OTS)
thisObject.OnTriggerExit(OTE)

OnChat

void OnChat (Action< SChatMessage > callback);
Bind a function to the OnChat event. This function will be called every time a new chat message is received on the local channel.
Space.Network.Chat.OnChat(OnChatFunction) 


--this script takes every new chat message and displays it in a UIText 
uiText = Space.Host.GetReference("text").UIText --Add this Text object as reference in Scripting Runtime

OnChatFunction = function(SChatMessage)
uiText.Text = SChatMessage.Sender ..": " .. SChatMessage.Message 
end

Space.Network.Chat.OnChat(OnChatFunction) 


GetXMPPName

string GetXMPPName (string name);

Get XMPP name.

Space.Network.Chat.GetXMPPName("Test room")



JoinVoice

void JoinVoice (string channel, int prioroty=5, int spatial= 0);

Join a voice chat channel.

Space.Network.Chat.JoinVoice("PrivateVoiceZone")


--this script will make the player join a voice channel when entering a trigger collider and leave it when leaving
--[Requires this object to have a "Trigger" collider]

thisObject = Space.Host.ExecutingObject
thisPlayer = Space.Scene.PlayerAvatar

OTS = function(gameObject)
  if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then 

    Space.Network.Chat.JoinVoice("PrivateVoiceZone")
    
  end

end

OTE = function(gameObject)
  if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then

    Space.Network.Chat.LeaveVoice("PrivateVoiceZone")
    
  end 
  
end


thisObject.OnTriggerStart(OTS)
thisObject.OnTriggerExit(OTE)

LeaveVoice

void LeaveVoice (string channel);

Leave a voice chat channel

Space.Network.Chat.LeaveVoice("PrivateVoiceZone")


--this script will make the player join a voice channel when entering a trigger collider and leave it when leaving
--[Requires this object to have a "Trigger" collider]

thisObject = Space.Host.ExecutingObject
thisPlayer = Space.Scene.PlayerAvatar

OTS = function(gameObject)
  if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then 

    Space.Network.Chat.JoinVoice("PrivateVoiceZone")
    
  end

end

OTE = function(gameObject)
  if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then

    Space.Network.Chat.LeaveVoice("PrivateVoiceZone")
    
  end 
  
end


thisObject.OnTriggerStart(OTS)
thisObject.OnTriggerExit(OTE)