m |
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Line 61: | Line 61: | ||
}} | }} | ||
− | {{ScriptFunction|void|OnChat|(Action< SChatMessage > callback);| Bind a function to the OnChat event. This function will be called every time a new chat message is received on the local channel.|5=<pre> | + | {{ScriptFunction|void|OnChat|(Action< SChatMessage > callback);| Bind a function to the OnChat event. This function will be called every time a new chat message is received on the local channel.|5=<pre>Space.Network.Chat.OnChat(OnChatFunction) </pre>|6=<pre>--this script takes every new chat message and displays it in a UIText |
− | function | + | uiText = Space.Host.GetReference("text").UIText --Add this Text object as reference in Scripting Runtime |
− | + | ||
+ | OnChatFunction = function(SChatMessage) | ||
+ | uiText.Text = SChatMessage.Sender ..": " .. SChatMessage.Message | ||
end | end | ||
− | Space.Network.Chat.OnChat( | + | Space.Network.Chat.OnChat(OnChatFunction) </pre> |
}} | }} | ||
Line 74: | Line 76: | ||
Space.Network.Chat.GetXMPPName("Test room") | Space.Network.Chat.GetXMPPName("Test room") | ||
}} | }} | ||
+ | |||
+ | |||
+ | {{ScriptFunction|void|JoinVoice|(string name, int prioroty<nowiki>=</nowiki>5, int spatial);|Join a chat channel.|5= | ||
+ | Space.Network.Chat.JoinChat("Test room")|6=<pre></pre> | ||
+ | }} | ||
+ | |||
{{Scripting Navbox}} | {{Scripting Navbox}} |
Join a chat channel.
--this script will make the player join a chat when entering a trigger collider and leave it when leaving --[Requires this object to have a "Trigger" collider] thisObject = Space.Host.ExecutingObject thisPlayer = Space.Scene.PlayerAvatar OTS = function(gameObject) if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then Space.Network.Chat.JoinChat("PrivateChatZone") end end OTE = function(gameObject) if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then Space.Network.Chat.LeaveChat("PrivateChatZone") end end thisObject.OnTriggerStart(OTS) thisObject.OnTriggerExit(OTE)
Leave a chat channel.
--this script will make the player join a chat when entering a trigger collider and leave it when leaving --[Requires this object to have a "Trigger" collider] thisObject = Space.Host.ExecutingObject thisPlayer = Space.Scene.PlayerAvatar OTS = function(gameObject) if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then Space.Network.Chat.JoinChat("PrivateChatZone") end end OTE = function(gameObject) if gameObject.Avatar ~= nil and thisPlayer == gameObject.Avatar then Space.Network.Chat.LeaveChat("PrivateChatZone") end end thisObject.OnTriggerStart(OTS) thisObject.OnTriggerExit(OTE)
Bind a function to the OnChat event. This function will be called every time a new chat message is received on the local channel.
Space.Network.Chat.OnChat(OnChatFunction)
--this script takes every new chat message and displays it in a UIText uiText = Space.Host.GetReference("text").UIText --Add this Text object as reference in Scripting Runtime OnChatFunction = function(SChatMessage) uiText.Text = SChatMessage.Sender ..": " .. SChatMessage.Message end Space.Network.Chat.OnChat(OnChatFunction)
Get XMPP name.
Join a chat channel.
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