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Scripting/SCapsuleCollider

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Revision as of 06:20, 5 January 2021 by Edisonwu (Talk | contribs) (Created page with "==Members== {{ScriptFunction|bool|Enabled|[get, set]|Enabled Colliders.|5= local Object = Space.Scene.Find("SCRIPT_OBJECT")<br> Space.Log(Object.CapsuleCollider.Enabled); }}...")

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Members

Enabled

bool Enabled [get, set]

Enabled Colliders.

local Object = Space.Scene.Find("SCRIPT_OBJECT")
Space.Log(Object.CapsuleCollider.Enabled);



IsTrigger

bool IsTrigger [get, set]

Is the collider a trigger?

local Object = Space.Scene.Find("SCRIPT_OBJECT")
Space.Log(Object.CapsuleCollider.IsTrigger);



Properties

Center

SVector Center [get, set]

The center of the capsule, measured in the object's local space.

function PrintVector (data)

    Space.Log(data.X);
    Space.Log(data.Y);
    Space.Log(data.Z);
end
local Object = Space.Scene.Find("SCRIPT_OBJECT")
local VectorData = Object.CapsuleCollider.Center;

PrintVector(VectorData)


Direction

int Direction [get, set]

The direction of the capsule.

local Object = Space.Scene.Find("SCRIPT_OBJECT")

lObject.CapsuleCollider.Direction = 10;

Space.Log(Object.CapsuleCollider.Direction);


Height

float Height [get, set]

The height of the capsule measured in the object's local space.

local Object = Space.Scene.Find("SCRIPT_OBJECT")

Object.CapsuleCollider.Height= 10;

Space.Log(Object.CapsuleCollider.Height);


Radius

int Radius [get, set]

The radius of the capsule.

local Object = Space.Scene.Find("SCRIPT_OBJECT")

Object.CapsuleCollider.Radius= 10;

Space.Log(Object.CapsuleCollider.Radius);