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{{ScriptFunction|float|Height|[get, set]|The height of the capsule measured in the object's local space.|5=<pre>Height= Space.Host.ExecutingObject.CapsuleCollider.Height</pre>|6=<pre></pre>}} | {{ScriptFunction|float|Height|[get, set]|The height of the capsule measured in the object's local space.|5=<pre>Height= Space.Host.ExecutingObject.CapsuleCollider.Height</pre>|6=<pre></pre>}} | ||
− | {{ScriptFunction|int|Radius|[get, set]|The radius of the capsule.|5= <pre>Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius</pre>|6=<pre></pre>}} | + | {{ScriptFunction|int|Radius|[get, set]|The radius of the capsule.|5= <pre>Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius</pre>|6=<pre>--clicking this object increments it's Capsule Collider's radius by one unit |
+ | |||
+ | thisObject = Space.Host.ExecutingObject | ||
+ | |||
+ | OnClick = function() | ||
+ | radius = thisObject.CapsuleCollider.Radius | ||
+ | |||
+ | thisObject.CapsuleCollider.Radius = thisObject.CapsuleCollider.Radius + 1 | ||
+ | |||
+ | end | ||
+ | |||
+ | thisObject.AddClickable() | ||
+ | thisObject.Clickable.OnClick(OnClick)</pre>}} | ||
{{ScriptFunction|bool|Enabled|[get, set]|Enabled Colliders will collide with other Colliders, disabled Colliders won't.|5=<pre>Space.Host.ExecutingObject.CapsuleCollider.Enabled = false</pre>|6=<pre>--clicking this object toggles it's Capsule Collider On/Off | {{ScriptFunction|bool|Enabled|[get, set]|Enabled Colliders will collide with other Colliders, disabled Colliders won't.|5=<pre>Space.Host.ExecutingObject.CapsuleCollider.Enabled = false</pre>|6=<pre>--clicking this object toggles it's Capsule Collider On/Off |
The center of the capsule, measured in the object's local space.
Center = Space.Host.ExecutingObject.CapsuleCollider.Center
--clicking this object moves it's Capsule Collider's center one unit upwards thisObject = Space.Host.ExecutingObject OnClick = function() center = thisObject.CapsuleCollider.Center thisObject.CapsuleCollider.Center = Vector.New(center.X,center.Y + 1, center.Z) end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
The direction of the capsule.
Direction = Space.Host.ExecutingObject.CapsuleCollider.Direction
The height of the capsule measured in the object's local space.
Height= Space.Host.ExecutingObject.CapsuleCollider.Height
The radius of the capsule.
Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius
--clicking this object increments it's Capsule Collider's radius by one unit thisObject = Space.Host.ExecutingObject OnClick = function() radius = thisObject.CapsuleCollider.Radius thisObject.CapsuleCollider.Radius = thisObject.CapsuleCollider.Radius + 1 end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
Enabled Colliders will collide with other Colliders, disabled Colliders won't.
Space.Host.ExecutingObject.CapsuleCollider.Enabled = false
--clicking this object toggles it's Capsule Collider On/Off thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.CapsuleCollider.Enabled = not thisObject.CapsuleCollider.Enabled end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
Is the collider a trigger?
Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false
--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
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