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Difference between revisions of "Scripting/SCapsuleCollider"

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==Properties==
 
==Properties==
  

Revision as of 13:47, 20 January 2022

Properties

Center

SVector Center [get, set]

The center of the capsule, measured in the object's local space.

Center = Space.Host.ExecutingObject.CapsuleCollider.Center


Direction

int Direction [get, set]

The direction of the capsule.

 Direction = Space.Host.ExecutingObject.CapsuleCollider.Direction 


Height

float Height [get, set]

The height of the capsule measured in the object's local space.

Height= Space.Host.ExecutingObject.CapsuleCollider.Height


Radius

int Radius [get, set]

The radius of the capsule.

Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius


Enabled

bool Enabled [get, set]

Enabled Colliders will collide with other Colliders, disabled Colliders won't.

Space.Host.ExecutingObject.CapsuleCollider.Enabled = false


--clicking this object toggles it's Capsule Collider On/Off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.CapsuleCollider.Enabled = not thisObject.CapsuleCollider.Enabled

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)


IsTrigger

bool IsTrigger [get, set]

Is the collider a trigger?

Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false


--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)