Line 16: | Line 16: | ||
− | {{ScriptFunction|bool|IsTrigger|[get, set]|Is the collider a trigger?|5= <pre>Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false</pre>|6=<pre></pre>}} | + | {{ScriptFunction|bool|IsTrigger|[get, set]|Is the collider a trigger?|5= <pre>Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false</pre>|6=<pre>--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider |
+ | |||
+ | thisObject = Space.Host.ExecutingObject | ||
+ | |||
+ | OnClick = function() | ||
+ | thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger | ||
+ | |||
+ | end | ||
+ | |||
+ | thisObject.AddClickable() | ||
+ | thisObject.Clickable.OnClick(OnClick)</pre>}} | ||
{{Scripting Navbox}} | {{Scripting Navbox}} |
The center of the capsule, measured in the object's local space.
Center = Space.Host.ExecutingObject.CapsuleCollider.Center
The direction of the capsule.
Direction = Space.Host.ExecutingObject.CapsuleCollider.Direction
The height of the capsule measured in the object's local space.
Height= Space.Host.ExecutingObject.CapsuleCollider.Height
The radius of the capsule.
Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius
Enabled Colliders will collide with other Colliders, disabled Colliders won't.
CapsuleCollider.Enabled
Is the collider a trigger?
Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false
--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
|