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Difference between revisions of "Scripting/SCapsuleCollider"

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{{ScriptFunction|bool|IsTrigger|[get, set]|Is the collider a trigger?|5= <pre>Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false</pre>|6=<pre></pre>}}
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{{ScriptFunction|bool|IsTrigger|[get, set]|Is the collider a trigger?|5= <pre>Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false</pre>|6=<pre>--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider
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thisObject = Space.Host.ExecutingObject
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 +
OnClick = function()
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thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger
 +
 
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end
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thisObject.AddClickable()
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thisObject.Clickable.OnClick(OnClick)</pre>}}
  
  
  
 
{{Scripting Navbox}}
 
{{Scripting Navbox}}

Revision as of 18:53, 19 January 2022



Properties

Center

SVector Center [get, set]

The center of the capsule, measured in the object's local space.

Center = Space.Host.ExecutingObject.CapsuleCollider.Center


Direction

int Direction [get, set]

The direction of the capsule.

 Direction = Space.Host.ExecutingObject.CapsuleCollider.Direction 


Height

float Height [get, set]

The height of the capsule measured in the object's local space.

Height= Space.Host.ExecutingObject.CapsuleCollider.Height


Radius

int Radius [get, set]

The radius of the capsule.

Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius


Enabled

bool Enabled [get, set]

Enabled Colliders will collide with other Colliders, disabled Colliders won't.

CapsuleCollider.Enabled 



IsTrigger

bool IsTrigger [get, set]

Is the collider a trigger?

Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false


--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)