Members
NearClip
float NearClip
{get; set;}
Set the alpha of the group.
local Object = Space.Scene.Find("SCRIPT_OBJECT")
Space.Log(Object.CanvasGroup.Interactable);
--print true.
BlocksRaycasts
bool BlocksRaycasts
{get; set;}
Does this group block raycasting (allow collision)?
local Object = Space.Scene.Find("SCRIPT_OBJECT")
Space.Log(Object.CanvasGroup.BlocksRaycasts);
--print true.
IgnoreParentGroups
bool IgnoreParentGroups
{get; set;}
Should the group ignore parent groups?
local Object = Space.Scene.Find("SCRIPT_OBJECT")
Space.Log(Object.CanvasGroup.IgnoreParentGroups);
--print false.
BlocksRaycasts
bool BlocksRaycasts
{get; set;}
Is the group interactable (are the elements beneath the group enabled)?
local Object = Space.Scene.Find("SCRIPT_OBJECT")
Space.Log(Object.CanvasGroup.Interactable);
--print true.
Scripting Portal
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Common
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Key Classes
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Helper Classes
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Scripting samples and tutorials
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