The center of the box.
Center = Space.Host.ExecutingObject.BoxCollider.Center
--clicking this object moves it's Box Collider's center one unit upwards thisObject = Space.Host.ExecutingObject OnClick = function() center = thisObject.BoxCollider.Center thisObject.BoxCollider.Center = Vector.New(center.X,center.Y + 1, center.Z) end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
The size of the box.
Size= Space.Host.ExecutingObject.BoxCollider.Size
--clicking this object increases it's Box Collider's size by one unit thisObject = Space.Host.ExecutingObject OnClick = function() size = thisObject.BoxCollider.Size thisObject.BoxCollider.Size = Vector.New(size.X + 1,size.Y + 1, size.Z + 1) end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
Enabled Colliders will collide with other Colliders, disabled Colliders won't.
Space.Host.ExecutingObject.BoxCollider.Enabled = false
--clicking this object toggles it's Box Collider On/Off thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.BoxCollider.Enabled = not thisObject.BoxCollider.Enabled end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
Is the collider a trigger?
Space.Host.ExecutingObject.BoxCollider.Enabled = true
--clicking this object toggles it's Box Collider between being a Collider and Trigger Collider thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.BoxCollider.IsTrigger = not thisObject.BoxCollider.IsTrigger end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
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