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Scripting/SBoxCollider

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Revision as of 16:43, 20 January 2022 by Voidtech (Talk | contribs)

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Properties

Center

SVector Center [get, set]

The center of the box.

Center = Space.Host.ExecutingObject.BoxCollider.Center


--clicking this object moves it's Box Collider's center one unit upwards

thisObject = Space.Host.ExecutingObject

OnClick = function()
center = thisObject.BoxCollider.Center

thisObject.BoxCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

Size

SVector Size [get, set]

The size of the box.

Size= Space.Host.ExecutingObject.BoxCollider.Size


Enabled

bool Enabled [get, set]

Enabled Colliders will collide with other Colliders, disabled Colliders won't.

Space.Host.ExecutingObject.BoxCollider.Enabled = false


--clicking this object toggles it's Box Collider On/Off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.BoxCollider.Enabled = not thisObject.BoxCollider.Enabled

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

IsTrigger

bool IsTrigger [get, set]

Is the collider a trigger?

Space.Host.ExecutingObject.BoxCollider.Enabled = true


--clicking this object toggles it's Box Collider between being a Collider and Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.BoxCollider.IsTrigger = not thisObject.BoxCollider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)