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Difference between revisions of "Scripting/SBoxCollider"

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thisObject.Clickable.OnClick(OnClick)</pre>}}
 
thisObject.Clickable.OnClick(OnClick)</pre>}}
  
{{ScriptFunction|SVector|Size|[get, set]|The size of the box.|5=<pre>Size= Space.Host.ExecutingObject.BoxCollider.Size</pre>|6=<pre></pre>}}
+
{{ScriptFunction|SVector|Size|[get, set]|The size of the box.|5=<pre>Size= Space.Host.ExecutingObject.BoxCollider.Size</pre>|6=<pre>--clicking this object increases it's Box Collider's size by one unit
 +
 
 +
thisObject = Space.Host.ExecutingObject
 +
 
 +
OnClick = function()
 +
size = thisObject.BoxCollider.Size
 +
 
 +
thisObject.BoxCollider.Size = Vector.New(size.X + 1,size.Y + 1, size.Z + 1)
 +
 
 +
end
 +
 
 +
thisObject.AddClickable()
 +
thisObject.Clickable.OnClick(OnClick)</pre>}}
  
 
{{ScriptFunction|bool|Enabled|[get, set]|Enabled Colliders will collide with other Colliders, disabled Colliders won't.|5=<pre>Space.Host.ExecutingObject.BoxCollider.Enabled = false</pre>|6=<pre>--clicking this object toggles it's Box Collider On/Off
 
{{ScriptFunction|bool|Enabled|[get, set]|Enabled Colliders will collide with other Colliders, disabled Colliders won't.|5=<pre>Space.Host.ExecutingObject.BoxCollider.Enabled = false</pre>|6=<pre>--clicking this object toggles it's Box Collider On/Off

Revision as of 18:23, 20 January 2022

Properties

Center

SVector Center [get, set]

The center of the box.

Center = Space.Host.ExecutingObject.BoxCollider.Center


--clicking this object moves it's Box Collider's center one unit upwards

thisObject = Space.Host.ExecutingObject

OnClick = function()
center = thisObject.BoxCollider.Center

thisObject.BoxCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

Size

SVector Size [get, set]

The size of the box.

Size= Space.Host.ExecutingObject.BoxCollider.Size


--clicking this object increases it's Box Collider's size by one unit

thisObject = Space.Host.ExecutingObject

OnClick = function()
size = thisObject.BoxCollider.Size

thisObject.BoxCollider.Size = Vector.New(size.X + 1,size.Y + 1, size.Z + 1)

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

Enabled

bool Enabled [get, set]

Enabled Colliders will collide with other Colliders, disabled Colliders won't.

Space.Host.ExecutingObject.BoxCollider.Enabled = false


--clicking this object toggles it's Box Collider On/Off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.BoxCollider.Enabled = not thisObject.BoxCollider.Enabled

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

IsTrigger

bool IsTrigger [get, set]

Is the collider a trigger?

Space.Host.ExecutingObject.BoxCollider.Enabled = true


--clicking this object toggles it's Box Collider between being a Collider and Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.BoxCollider.IsTrigger = not thisObject.BoxCollider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)