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Difference between revisions of "Scripting/SBoxCollider"

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(Created page with "==Properties== {{ScriptFunction|SVector|MaxScale|[get, set]|The center of the box.|5= local Object = Space.Scene.Find("Box")<br> local VectorData = Object.BoxCollider.Center<...")
 
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==Properties==
 
==Properties==
  
{{ScriptFunction|SVector|MaxScale|[get, set]|The center of the box.|5=
+
{{ScriptFunction|SVector|Center|[get, set]|The center of the box.|5=<pre>Center = Space.Host.ExecutingObject.BoxCollider.Center</pre>}}
local Object = Space.Scene.Find("Box")<br>
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local VectorData = Object.BoxCollider.Center<br>
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Space.Log(VectorData)
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}}
+
  
{{ScriptFunction|SVector|Size|[get, set]|The size of the box.|5=
+
{{ScriptFunction|SVector|Size|[get, set]|The size of the box.|5=<pre>Size= Space.Host.ExecutingObject.BoxCollider.Size</pre>|6=<pre></pre>}}
local Object = Space.Scene.Find("Box")<br>
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local VectorData = Object.BoxCollider.Size<br>
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Space.Log(VectorData)
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}}
 
}}
  
{{ScriptFunction|bool|Enabled|[get, set]|Enabled Colliders.|5=
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{{ScriptFunction|bool|Enabled|[get, set]|Enabled Colliders will collide with other Colliders, disabled Colliders won't.|5=<pre>Space.Host.ExecutingObject.BoxCollider.Enabled = false</pre>|6=<pre></pre>}}
local Object = Space.Scene.Find("Box")<br>
+
Space.Log(Object.BoxCollider.Enabled)
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}}
+
  
{{ScriptFunction|bool|IsTrigger|[get, set]|Is the collider a trigger?|5=
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{{ScriptFunction|bool|IsTrigger|[get, set]|Is the collider a trigger?|5=<pre>Space.Host.ExecutingObject.BoxCollider.Enabled = true</pre>|6=<pre></pre>}}
local Object = Space.Scene.Find("Box")<br>
+
Space.Log(Object.BoxCollider.IsTrigger)
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}}
+
  
 
{{Scripting Navbox}}
 
{{Scripting Navbox}}

Revision as of 18:40, 19 January 2022

Properties

Center

SVector Center [get, set]

The center of the box.

Center = Space.Host.ExecutingObject.BoxCollider.Center


Size

SVector Size [get, set]

The size of the box.

Size= Space.Host.ExecutingObject.BoxCollider.Size


}}

Enabled

bool Enabled [get, set]

Enabled Colliders will collide with other Colliders, disabled Colliders won't.

Space.Host.ExecutingObject.BoxCollider.Enabled = false


IsTrigger

bool IsTrigger [get, set]

Is the collider a trigger?

Space.Host.ExecutingObject.BoxCollider.Enabled = true