Properties
Enabled
Return true if the Audio Reactive Transform Enabled.
local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveTransform.Enabled)
Target
The Transform attached to this GameObject.
local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveTransform.Target.LocalID)
Position
Returns Position value of the Audio Reactive Transform.
local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveTransform.Position)
MinPosition
Returns MinPosition value of the Audio Reactive Transform.
local Object = Space.Scene.Find("Audio Source")
local Vectordata = Object.AudioReactiveTransform.Position
Space.Log(Vectordata)
MaxPosition
Returns MaxPosition value of the Audio Reactive Transform.
local Object = Space.Scene.Find("Audio Source")
local Vectordata = Object.AudioReactiveTransform.MaxPosition
Space.Log(Vectordata)
MinRotation
Returns MinRotation value of the Audio Reactive Transform.
local Object = Space.Scene.Find("Audio Source")
local Vectordata = Object.AudioReactiveTransform.MinRotation
Space.Log(Vectordata)
MaxRotation
Returns MaxRotation value of the Audio Reactive Transform.
local Object = Space.Scene.Find("Audio Source")
local Vectordata = Object.AudioReactiveTransform.MaxRotation
Space.Log(Vectordata)
MinScale
Returns MinScale value of the Audio Reactive Transform.
local Object = Space.Scene.Find("Audio Source")
local Vectordata = Object.AudioReactiveTransform.MinScale
Space.Log(Vectordata)
MaxScale
Returns MaxScale value of the Audio Reactive Transform.
local Object = Space.Scene.Find("Audio Source")
local Vectordata = Object.AudioReactiveTransform.MaxScale
Space.Log(Vectordata)
Rotation
Returns Rotation value of the Audio Reactive Transform.
local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveTransform.Rotation)
Scripting Portal
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Common
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Key Classes
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Helper Classes
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Scripting samples and tutorials
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