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Scripting/SAudioReactiveParticleSystem

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Revision as of 06:41, 6 January 2021 by Edisonwu (Talk | contribs) (Created page with "=Properties= {{ScriptFunction|bool|Enabled|{get; set;}|Returns true if the Audio Reactive Particle System Enabled.|5= local Object = Space.Scene.Find("Audio Source")<br> Spa...")

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Properties

Enabled

bool Enabled {get; set;}

Returns true if the Audio Reactive Particle System Enabled.

local Object = Space.Scene.Find("Audio Source")

Space.Log(Object.AudioReactiveParticleSystem.Enabled)

-- print true.


Target

SGameObject Target {get; set;}

Returns the instance id of the object.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveParticleSystem.Target.LocalID)


Position

bool Position {get; set;}

Returns Position value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveParticleSystem.Position)


MinPosition

SVector MinPosition {get; set;}

Returns MinPosition value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MinPosition

Space.Log(Vectordata)


MaxPosition

SVector MaxPosition {get; set;}

Returns MaxPosition value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MaxPosition

Space.Log(Vectordata)


MinRotation

SVector MinRotation {get; set;}

Returns MinRotation value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MinRotation

Space.Log(Vectordata)


MaxRotation

SVector MaxRotation {get; set;}

Returns MaxRotation value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MaxRotation

Space.Log(Vectordata)


MinScale

SVector MinScale {get; set;}

Returns MinScale value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MinScale

Space.Log(Vectordata)


MaxScale

SVector MaxScale {get; set;}

Returns MaxScale value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MaxScale

Space.Log(Vectordata)


Rotation

bool Rotation {get; set;}

Returns Rotation value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveParticleSystem.Rotation)


Scale

bool Scale {get; set;}

Returns Scale value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveParticleSystem.Scale)