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Difference between revisions of "Scripting/SAudioReactiveParticleSystem"

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(Created page with "=Properties= {{ScriptFunction|bool|Enabled|{get; set;}|Returns true if the Audio Reactive Particle System Enabled.|5= local Object = Space.Scene.Find("Audio Source")<br> Spa...")
 
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local Object = Space.Scene.Find("Audio Source")<br>
 
local Object = Space.Scene.Find("Audio Source")<br>
 
Space.Log(Object.AudioReactiveParticleSystem.Enabled)<br>
 
Space.Log(Object.AudioReactiveParticleSystem.Enabled)<br>
''-- print true.''
+
''-- print true.''|6=<pre>--clicking this object will Enable/Disable it's Audio Reactive Particle System component
 +
thisGameObject = Space.Host.ExecutingObject
 +
component = thisGameObject.AudioReactiveParticleSystem
 +
 
 +
 
 +
OnClick = function()
 +
component.Enabled =  not component.Enabled
 +
end
 +
 
 +
 
 +
thisGameObject.AddClickable()
 +
thisGameObject.Clickable.OnClick(OnClick)</pre>
 
}}
 
}}
  

Revision as of 03:38, 13 October 2021

Properties

Enabled

bool Enabled {get; set;}

Returns true if the Audio Reactive Particle System Enabled.

local Object = Space.Scene.Find("Audio Source")

Space.Log(Object.AudioReactiveParticleSystem.Enabled)

-- print true.


--clicking this object will Enable/Disable it's Audio Reactive Particle System component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveParticleSystem


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Target

SGameObject Target {get; set;}

Returns the instance id of the object.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveParticleSystem.Target.LocalID)


Position

bool Position {get; set;}

Returns Position value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveParticleSystem.Position)


MinPosition

SVector MinPosition {get; set;}

Returns MinPosition value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MinPosition

Space.Log(Vectordata)


MaxPosition

SVector MaxPosition {get; set;}

Returns MaxPosition value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MaxPosition

Space.Log(Vectordata)


MinRotation

SVector MinRotation {get; set;}

Returns MinRotation value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MinRotation

Space.Log(Vectordata)


MaxRotation

SVector MaxRotation {get; set;}

Returns MaxRotation value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MaxRotation

Space.Log(Vectordata)


MinScale

SVector MinScale {get; set;}

Returns MinScale value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MinScale

Space.Log(Vectordata)


MaxScale

SVector MaxScale {get; set;}

Returns MaxScale value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")

local Vectordata = Object.AudioReactiveParticleSystem.MaxScale

Space.Log(Vectordata)


Rotation

bool Rotation {get; set;}

Returns Rotation value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveParticleSystem.Rotation)


Scale

bool Scale {get; set;}

Returns Scale value of the Audio Reactive Particle System.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveParticleSystem.Scale)