Returns true if the Audio Reactive Material Enabled.
Space.Log(Object.AudioReactiveMaterial.Enabled)
--clicking this object will Enable/Disable it's Audio Reactive Material component thisGameObject = Space.Host.ExecutingObject component = thisGameObject.AudioReactiveMaterial OnClick = function() component.Enabled = not component.Enabled end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
Returns Target.Name value of the Audio Reactive Material.
Returns TargetMaterial.Name value of the Audio Reactive Material.
Returns OriginalMaterial.Name value of the Audio Reactive Material.
|