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Scripting/SAudioReactiveMaterial

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Revision as of 01:56, 6 January 2021 by Edisonwu (Talk | contribs) (Created page with "=Properties= {{ScriptFunction|bool|Enabled|{get; set;}|Returns true if the Audio Reactive Material Enabled.|5= local Object = Space.Scene.Find("Audio Source")<br> Space.Log(...")

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Properties

Enabled

bool Enabled {get; set;}

Returns true if the Audio Reactive Material Enabled.

local Object = Space.Scene.Find("Audio Source")

Space.Log(Object.AudioReactiveMaterial.Enabled)

-- print true.


Target

SMaterial Target {get; set;}

Returns Target.Name value of the Audio Reactive Material.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveMaterial.Target.Name)


TargetMaterial

SMaterial TargetMaterial {get; set;}

Returns TargetMaterial.Name value of the Audio Reactive Material.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveMaterial.TargetMaterial.Name)


OriginalMaterial

SMaterial OriginalMaterial {get; set;}

Returns OriginalMaterial.Name value of the Audio Reactive Material.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveMaterial.OriginalMaterial.Name)