Properties
Enabled
Returns true if the Audio Reactive Material Enabled.
local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveMaterial.Enabled)
-- print true.
Target
Returns Target.Name value of the Audio Reactive Material.
local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveMaterial.Target.Name)
TargetMaterial
Returns TargetMaterial.Name value of the Audio Reactive Material.
local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveMaterial.TargetMaterial.Name)
OriginalMaterial
Returns OriginalMaterial.Name value of the Audio Reactive Material.
local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveMaterial.OriginalMaterial.Name)
Scripting Portal
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Common
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Key Classes
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Helper Classes
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Scripting samples and tutorials
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