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Difference between revisions of "Scripting/SAudioReactiveMaterial"

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(Created page with "=Properties= {{ScriptFunction|bool|Enabled|{get; set;}|Returns true if the Audio Reactive Material Enabled.|5= local Object = Space.Scene.Find("Audio Source")<br> Space.Log(...")
 
Line 4: Line 4:
 
local Object = Space.Scene.Find("Audio Source")<br>
 
local Object = Space.Scene.Find("Audio Source")<br>
 
Space.Log(Object.AudioReactiveMaterial.Enabled)<br>
 
Space.Log(Object.AudioReactiveMaterial.Enabled)<br>
''-- print true.''
+
''-- print true.''|6=<pre>--clicking this object will Enable/Disable it's Audio Reactive Material component
 +
thisGameObject = Space.Host.ExecutingObject
 +
component = thisGameObject.AudioReactiveMaterial
 +
 
 +
 
 +
OnClick = function()
 +
component.Enabled =  not component.Enabled
 +
end
 +
 
 +
 
 +
thisGameObject.AddClickable()
 +
thisGameObject.Clickable.OnClick(OnClick)</pre>
 
}}
 
}}
  

Revision as of 03:37, 13 October 2021

Properties

Enabled

bool Enabled {get; set;}

Returns true if the Audio Reactive Material Enabled.

local Object = Space.Scene.Find("Audio Source")

Space.Log(Object.AudioReactiveMaterial.Enabled)

-- print true.


--clicking this object will Enable/Disable it's Audio Reactive Material component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveMaterial


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Target

SMaterial Target {get; set;}

Returns Target.Name value of the Audio Reactive Material.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveMaterial.Target.Name)


TargetMaterial

SMaterial TargetMaterial {get; set;}

Returns TargetMaterial.Name value of the Audio Reactive Material.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveMaterial.TargetMaterial.Name)


OriginalMaterial

SMaterial OriginalMaterial {get; set;}

Returns OriginalMaterial.Name value of the Audio Reactive Material.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveMaterial.OriginalMaterial.Name)