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Difference between revisions of "Scripting/SAudioReactiveLight"

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(Created page with "=Properties= {{ScriptFunction|bool|Enabled|{get; set;}|Returns true if the Audio Reactive Light Enabled.|5= local Object = Space.Scene.Find("Audio Source")<br> Space.Log(Obj...")
 
Line 4: Line 4:
 
local Object = Space.Scene.Find("Audio Source")<br>
 
local Object = Space.Scene.Find("Audio Source")<br>
 
Space.Log(Object.AudioReactiveLight.Enabled)<br>
 
Space.Log(Object.AudioReactiveLight.Enabled)<br>
''-- print true.''
+
''-- print true.''|6=<pre>--clicking this object will Enable/Disable it's Audio Reactive Light component
 +
thisGameObject = Space.Host.ExecutingObject
 +
component = thisGameObject.AudioReactiveLight
 +
 
 +
 
 +
OnClick = function()
 +
component.Enabled =  not component.Enabled
 +
end
 +
 
 +
 
 +
thisGameObject.AddClickable()
 +
thisGameObject.Clickable.OnClick(OnClick)</pre>
 
}}
 
}}
  

Revision as of 03:37, 13 October 2021

Properties

Enabled

bool Enabled {get; set;}

Returns true if the Audio Reactive Light Enabled.

local Object = Space.Scene.Find("Audio Source")

Space.Log(Object.AudioReactiveLight.Enabled)

-- print true.


--clicking this object will Enable/Disable it's Audio Reactive Light component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveLight


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Target

SLight Target {get; set;}

Returns true if the light target Enabled.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveLight.Target.Enabled)


Range

bool Range {get; set;}

Returns true if Range Enabled.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveLight.Range)


MinRange

float MinRange {get; set;}

Returns MinRange value of the Audio Reactive Light.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveLight.MinRange)


MaxRange

float MaxRange {get; set;}

Returns MaxRange value of the Audio Reactive Light.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveLight.MaxRange)


AnimateColor

bool AnimateColor {get; set;}

Returns true if AnimateColor Enabled.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveLight.AnimateColor)


MinColor

SColor MinColor {get; set;}

Returns MinColor value of the Audio Reactive Light.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveLight.MinColor)


MaxColor

SColor MaxColor {get; set;}

Returns MaxColor value of the Audio Reactive Light.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveLight.MaxColor)


Intensity

bool Intensity {get; set;}

Returns true if Intensity Enabled.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveLight.Intensity)



MinIntensity

float MinIntensity {get; set;}

Returns MinIntensity value of the Audio Reactive Light.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveLight.MinIntensity)


MaxIntensity

float MaxIntensity {get; set;}

Returns MaxIntensity value of the Audio Reactive Light.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactiveLight.MaxIntensity)