(Created page with "=Properties= {{ScriptFunction|bool|Enabled|{get; set;}|Returns true if the Audio Reactive Light Enabled.|5= local Object = Space.Scene.Find("Audio Source")<br> Space.Log(Obj...") |
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local Object = Space.Scene.Find("Audio Source")<br> | local Object = Space.Scene.Find("Audio Source")<br> | ||
Space.Log(Object.AudioReactiveLight.Enabled)<br> | Space.Log(Object.AudioReactiveLight.Enabled)<br> | ||
− | ''-- print true.'' | + | ''-- print true.''|6=<pre>--clicking this object will Enable/Disable it's Audio Reactive Light component |
+ | thisGameObject = Space.Host.ExecutingObject | ||
+ | component = thisGameObject.AudioReactiveLight | ||
+ | |||
+ | |||
+ | OnClick = function() | ||
+ | component.Enabled = not component.Enabled | ||
+ | end | ||
+ | |||
+ | |||
+ | thisGameObject.AddClickable() | ||
+ | thisGameObject.Clickable.OnClick(OnClick)</pre> | ||
}} | }} | ||
Returns true if the Audio Reactive Light Enabled.
Space.Log(Object.AudioReactiveLight.Enabled)
--clicking this object will Enable/Disable it's Audio Reactive Light component thisGameObject = Space.Host.ExecutingObject component = thisGameObject.AudioReactiveLight OnClick = function() component.Enabled = not component.Enabled end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
Returns true if the light target Enabled.
Returns true if Range Enabled.
Returns MinRange value of the Audio Reactive Light.
Returns MaxRange value of the Audio Reactive Light.
Returns true if AnimateColor Enabled.
Returns MinColor value of the Audio Reactive Light.
Returns MaxColor value of the Audio Reactive Light.
Returns true if Intensity Enabled.
Returns MinIntensity value of the Audio Reactive Light.
Returns MaxIntensity value of the Audio Reactive Light.
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