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Scripting/SAudioReactiveBase

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Revision as of 03:34, 13 October 2021 by Voidtech (Talk | contribs)

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Properties

Enabled

bool Enabled {get; set;}

Returns true if Enabled.

local Object = Space.Scene.Find("Audio Source")

Space.Log(Object.AudioReactive.Enabled)

-- print true.


--clicking this object will Enable/Disable it's Audio Reactive Base component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactive


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

BandMin

int BandMin {get; set;}

Returns BandMin value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.BandMin)


BandMax

int BandMax {get; set;}

Returns BandMax value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.BandMax)



BPMWindow

int BPMWindow {get; set;}

Returns BPMWindow value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.BPMWindow)


LimitIncrease

int LimitIncrease {get; set;}

Returns LimitIncrease value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.LimitIncrease)


LimitDecrease

int LimitDecrease {get; set;}

Returns LimitDecrease value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.LimitDecrease)


MinValue

int MinValue {get; set;}

Returns MinValue value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.MinValue)


MaxValue

int MaxValue {get; set;}

Returns MaxValue value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.MaxValue)


Mode

int Mode {get; set;}

Returns Mode value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.Mode)