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Scripting/SAudioReactiveBase

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Revision as of 05:41, 6 January 2021 by Edisonwu (Talk | contribs) (Created page with "=Properties= {{ScriptFunction|bool|Enabled|{get; set;}|Returns true if Enabled.|5= local Object = Space.Scene.Find("Audio Source")<br> Space.Log(Object.AudioReactive.Enabled...")

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Properties

Enabled

bool Enabled {get; set;}

Returns true if Enabled.

local Object = Space.Scene.Find("Audio Source")

Space.Log(Object.AudioReactive.Enabled)

-- print true.


BandMin

int BandMin {get; set;}

Returns BandMin value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.BandMin)


BandMax

int BandMax {get; set;}

Returns BandMax value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.BandMax)



BPMWindow

int BPMWindow {get; set;}

Returns BPMWindow value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.BPMWindow)


LimitIncrease

int LimitIncrease {get; set;}

Returns LimitIncrease value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.LimitIncrease)


LimitDecrease

int LimitDecrease {get; set;}

Returns LimitDecrease value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.LimitDecrease)


MinValue

int MinValue {get; set;}

Returns MinValue value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.MinValue)


MaxValue

int MaxValue {get; set;}

Returns MaxValue value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.MaxValue)


Mode

int Mode {get; set;}

Returns Mode value.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.AudioReactive.Mode)