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Scripting/SAudioReactiveAnimation

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Revision as of 10:08, 22 January 2022 by Voidtech (Talk | contribs)

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Properties

Enabled

bool Enabled {get; set;}

Returns true if the Audio Reactive Animation Enabled.

Space.Host.ExecutingObject.AudioReactiveAnimation.Enabled = false


--clicking this object will Enable/Disable it's Audio Reactive Animation component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveAnimation


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
)

Parameter

string Parameter {get; set;}

The Parameter value which the Audio Reactive Animation is affecting in the target Animator.

local Object = Space.Scene.Find("Audio Source")
Space.Log(Object.SAudioReactiveAnimation.Parameter )


Target

SAnimator Target {get; set;}

The target Animator which the Audio Reactive Animation is affecting.

TargetAnimator = Space.Host.ExecutingObject.AudioReactiveAnimation.Target


--clicking this object toggles between two Audio Reactive Animation targets

thisObject = Space.Host.ExecutingObject
animator1 = Space.Host.GetReference("object1").Animator --add this reference to Scripting Runtime component
animator2 = Space.Host.GetReference("object2").Animator --add this reference to Scripting Runtime component

OnClick = function()
if thisObject.AudioReactiveAnimation.Target == animator1 then
  thisObject.AudioReactiveAnimation.Target = animator2
else
  thisObject.AudioReactiveAnimation.Target = animator1
end

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)