Line 12: | Line 12: | ||
thisGameObject.AddClickable() | thisGameObject.AddClickable() | ||
− | thisGameObject.Clickable.OnClick(OnClick)</pre> | + | thisGameObject.Clickable.OnClick(OnClick)</pre> |
}} | }} | ||
Returns true if the Audio Reactive Animation Enabled.
--clicking this object will Enable/Disable it's Audio Reactive Animation component thisGameObject = Space.Host.ExecutingObject component = thisGameObject.AudioReactiveAnimation OnClick = function() component.Enabled = not component.Enabled end thisGameObject.AddClickable() thisGameObject.Clickable.OnClick(OnClick)
The Parameter value which the Audio Reactive Animation is affecting in the target Animator.
The target Animator which the Audio Reactive Animation is affecting.
TargetAnimator = Space.Host.ExecutingObject.AudioReactiveAnimation.Target
--clicking this object toggles between two Audio Reactive Animation targets thisObject = Space.Host.ExecutingObject animator1 = Space.Host.GetReference("object1").Animator --add this reference to Scripting Runtime component animator2 = Space.Host.GetReference("object2").Animator --add this reference to Scripting Runtime component OnClick = function() if thisObject.AudioReactiveAnimation.Target == animator1 then thisObject.AudioReactiveAnimation.Target = animator2 else thisObject.AudioReactiveAnimation.Target = animator1 end end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
|