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Difference between revisions of "Scripting/Reference"

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Full Class List (Automated Documentation): http://space-files.s3.amazonaws.com/docs/client-scripting/annotated.html
 
Full Class List (Automated Documentation): http://space-files.s3.amazonaws.com/docs/client-scripting/annotated.html
 
==Client==
 
==Client==
* [[Scripting/SDialogues]]
+
* [[Scripting/SDialogues]] Input dialogues/confirmation boxes
 
* [[Scripting/SInput]]  
 
* [[Scripting/SInput]]  
 
* [[Scripting/SIPCCallback]]  
 
* [[Scripting/SIPCCallback]]  
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==Library==
 
==Library==
* [[Scripting/SMath]]  
+
* [[Scripting/SMath]] Math Functions
* [[Scripting/SString]]  
+
* [[Scripting/SString]] String Functions
  
 
==Network==
 
==Network==
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* [[Scripting/SWebResponse]]  
 
* [[Scripting/SWebResponse]]  
 
* [[Scripting/SWebService]]  
 
* [[Scripting/SWebService]]  
 +
 +
==Player==
 +
* [[Scripting/SEconomy]]
 +
* [[Scripting/SGroup]]
 +
* [[Scripting/SInventory]]
 +
* [[Scripting/SInventoryItem]]
 +
* [[Scripting/SProfile]]
 +
* [[Scripting/SQuests]]
 +
* [[Scripting/SSocialMedia]]
 +
* [[Scripting/SUserProfile]]
 +
 +
==RenderSettings==
 +
* [[Scripting/SRenderSettings]]
 +
 +
==Scene==
 +
* [[Scripting/SActivity]]
 +
* [[Scripting/SAudioAnalyser]]
 +
* [[Scripting/SCameraManager]]
 +
* [[Scripting/SGrid]]
 +
* [[Scripting/SHost]]
 +
* [[Scripting/SMarket]]
 +
* [[Scripting/SPersistence]]
 +
* [[Scripting/SPhysics]]
 +
* [[Scripting/SPostFX]] Post FX control
 +
* [[Scripting/SScene]]
 +
* [[Scripting/SScript]] (aka 'Space')
 +
* [[Scripting/SRenderSettings]]
  
 
==Types Classes==
 
==Types Classes==
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** [[Scripting/SScoreRank]]ScoreRank functions.
 
** [[Scripting/SScoreRank]]ScoreRank functions.
  
 
 
 
==Library Classes==
 
* [[Scripting/SPostFX]] Post FX control
 
* [[Scripting/SDialogues]] Input dialoges/confirmation boxes
 
 
 
 
 
==Resources==
 
* [[Scripting/SResource]]
 
  
 
==External Events==
 
==External Events==

Revision as of 05:23, 23 August 2021

Client Scripting Function Reference

This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.

Most of these API designs have been modelled after the API already used by Unity3D to allow existing developers easier familiarity with space.

Full Class List (Automated Documentation): http://space-files.s3.amazonaws.com/docs/client-scripting/annotated.html

Client


Component

Library

Network

Player

RenderSettings

Scene

Types Classes

  • string, byte, int long, float, double, char, etc.


Network Classes

Scene Classes

  • Scripting/SPhysicsHit Stores hits occurring in the physics subsystems (e.g. Raycast Hits, Collider Hits, etc)

Classes


External Events

Server Scripting Function Reference

Coming soon