wiki.sine.space | sinespace

Difference between revisions of "Scripting/Reference"

From wiki.sine.space
Jump to: navigation, search
Line 59: Line 59:
 
* [[Scripting/SAudioSource]] Audio Source & Playback
 
* [[Scripting/SAudioSource]] Audio Source & Playback
 
* [[Scripting/SAudioReactiveTransform]]
 
* [[Scripting/SAudioReactiveTransform]]
 +
* [[Scripting/SAudioReactiveMaterial]]
 
* [[Scripting/SVoiceZone]]  
 
* [[Scripting/SVoiceZone]]  
 
* [[Scripting/SBrowserSurface]] Turn a surface into a browser
 
* [[Scripting/SBrowserSurface]] Turn a surface into a browser

Revision as of 01:33, 6 January 2021

Client Scripting Function Reference

This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.

Most of these API designs have been modelled after the API already used by Unity3D to allow existing developers easier familiarity with space.

Full Class List (Automated Documentation): http://space-files.s3.amazonaws.com/docs/client-scripting/annotated.html

Classes

Data Types


Library Classes

Component Classes

Resources

External Events

Server Scripting Function Reference

Coming soon