The SDialogue class allows you to issue dialogue messages to the player to confirm various actions.
Members
YesNoInput
void YesNoInput
(string title, string okbutton, string cancelButton, Action<bool> result);
Shows a yes/no dialogue box to the user, and returns the result via the result callback
No example provided yet
TextInput
void TextInput
(string title, string okbutton, Action<string> result);
Shows a text input dialogue box to the user, and returns the result via the result callback
No example provided yet
OpenURL
void OpenURL
(string url);
Opens a URL in a web browser
hostObject = Space.Host.ExecutingObject;
function openTheWebsite ()
- Space.Dialogues.OpenURL ("http://sine.space/");
end
hostObject.SubscribeToEvents();
hostObject.OnMouseDown(openTheWebsite);
-- when the object is clicked, the "sine.space" website is opened
SendLocalChat
void SendLocalChat
(string text, string from);
Sends local chat to the client window
No example provided yet
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