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Scripting/Reference

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Revision as of 12:50, 17 January 2017 by Sinewave (Talk | contribs) (Client Scripting Function Reference)

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Note: Scripting is arriving in Editor Pack 9, due for release on January 25th

Client Scripting Function Reference

This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.

Classes

Data Types

Library Classes

Component Classes

Resources

External Events