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Scripting/Reference
From wiki.sine.space
Revision as of 12:34, 17 January 2017 by
Sinewave
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Client Scripting Function Reference
Classes:
Scripting/SScript
(aka 'Space')
Scripting/SMath
Math Functions
Scripting/SScene
Scene Functions
Scripting/SGameObject
Game Objects
Scripting/SAvatar
Avatars/Players
Scripting/SInventory
Inventory access
Scripting/SInventoryItem
Inventory items
Scripting/SHost
Scripting Runtime
Scripting/SPhysics
Physics (see also
Scripting/SRigidbody
)
Scripting/SString
String functions
Scripting/SInput
Input functions
Scripting/SCameraManager
Camera manipulation (see also
Scripting/SPostFX
,
Scripting/SCamera
)
Scripting/SWebService
HTTP Requests & Web Services
Scripting/SNetwork
Networking functions (network persisting variables, etc)
Scripting/SPersistence
Persistence functions (save/retrieve state information permanently, attach to player, scene, global)
Data Types:
Scripting/SVector
A 3D Vector class for storing positions/euler rotations
Scripting/SQuaternion
A Quaternion used for storing proper rotational information
Library Classes:
Scripting/SPostFX
Post FX control
Scripting/SDialogues
Input dialoges/confirmation boxes
Component Classes:
Scripting/SAnimator
Access to Animator state machines
Scripting/SAudioSource
Audio Source & Playback
Scripting/SCamera
Camera controls (e.g. Field of View, Orthographic rendering, etc.)
Scripting/SCollider
Scripting/SLight
Scripting/SNavMeshAgent
Scripting/SParticleSystem
Scripting/SRenderer
Scripting/SRigidbody
Scripting/SUIText
Resources:
Scripting/SResource
External Events:
Scripting/Invoking Events
Scripting/Calling from UnityEvents
v
·
d
·
e
Scripting Portal
Common
Reference
Lua Guide
Scripting/CSharp
Key Classes
Space
Scene
GameObject
Avatar
Inventory
Host
Physics
(
Rigidbody
,
Collider
)
Input
CameraManager
WebService
Network
Helper Classes
SMath
SString
Scripting samples and tutorials
Demo Radio
Auto Complete Setup
Category
:
Scripting