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Scripting/SHost

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Revision as of 12:33, 17 January 2017 by Sinewave (Talk | contribs) (Created page with "The SHost class represents the scripting runtime. ==Members== {{ScriptFunction|void|InvokeEvent|(string name);|Invokes a UnityEvent attached to the Scripting Runtime componen...")

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The SHost class represents the scripting runtime.

Members

InvokeEvent

void InvokeEvent (string name);

Invokes a UnityEvent attached to the Scripting Runtime component this script is executing in.

No example provided yet


ExecutingObject

SGameObject ExecutingObject { get; }

Returns the SGameObject this script is attached to

No example provided yet