A base class of all colliders.
Enable or disable the collider.
Space.Host.ExecutingObject.Collider.Enabled= false
--clicking this object toggles it's Collider off thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.Collider.Enabled = not thisObject.Collider.Enabled end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
Set Collider as a trigger.
Space.Host.ExecutingObject.Collider.IsTrigger = true
--clicking this object toggles it's collider between Collider/Trigger Collider thisObject = Space.Host.ExecutingObject OnClick = function() thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger end thisObject.AddClickable() thisObject.Clickable.OnClick(OnClick)
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