Each SInventoryItem refers to a single item in the users inventory. Below members may require inventory authorization, please see Scripting/SInventory for master inventory access.
Updates the inventory items custom data, and requests a synchronisation with the inventory server. It may not update on the server immediately, but all local calls will reflect the new data. Note: this request can be rate limited and should only be called from a user initiated action (such as clicking a button). Updates to custom data must not be initiated on a timer or regular automatic event. Access to this function can be blacklisted to specific creators if abused.
Player will 'Use' this item. (White-label only)
Items = Space.Inventory.Items Items[1].Use()
Player will 'Delete' this item. (White-label only)
Items = Space.Inventory.Items Items[1].Delete()
The master ID for this item - also known as the Curator ID or Item ID, this is the ID for the master item from which this copy exists.
Items = Space.Inventory.Items iMasterID = Items[1].MasterID
The instance ID for this item - this is guaranteed to be unique per inventory item
Items = Space.Inventory.Items iPlayerItemID= Items[1].PlayerItemID
Returns the name of the inventory item
Items = Space.Inventory.Items iName= Items[1].Name
Returns the registered description of the inventory item in the users locale
Items = Space.Inventory.Items iDescription=Items[1].Description
Returns brand information about the item
Items = Space.Inventory.Items iBrand = Items[1].Brand
Returns any custom data associated with this item, typically used for 'game' items
Items = Space.Inventory.Items iCustomData = Items[1].CustomData
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