(Added the code example for OpenURL) |
(Added examples for: YesNoInput, TextInput, SendLocalChat) |
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==Members== | ==Members== | ||
− | {{ScriptFunction|void|YesNoInput|(string title, string okbutton, string cancelButton, Action<bool> result);|Shows a yes/no dialogue box to the user, and returns the result via the result callback}} | + | {{ScriptFunction|void|YesNoInput|(string title, string okbutton, string cancelButton, Action<bool> result);|Shows a yes/no dialogue box to the user, and returns the result via the result callback|5= |
− | {{ScriptFunction|void|TextInput|(string title, string okbutton, Action<string> result);|Shows a text input dialogue box to the user, and returns the result via the result callback}} | + | ''-- There is a known bug that has been fixed in the live viewer, but not in the Editor Pack (v. 10.5)''<br><br> |
+ | hostObject = Space.Host.ExecutingObject;<br> | ||
+ | local deltaPos = Vector.New(0,100,0);<br> | ||
+ | local teleportTo = hostObject.WorldPosition + deltaPos;<br><br> | ||
+ | function teleportMeUp (b)<br> | ||
+ | :if b then<br> | ||
+ | ::Space.Scene.PlayerAvatar.Teleport(teleportTo);<br> | ||
+ | :end<br> | ||
+ | end<br><br> | ||
+ | function openDialogue ()<br> | ||
+ | :Space.Dialogues.YesNoInput ("Ready for a teleport?", "Yes", "No", teleportMeUp);<br> | ||
+ | end<br><br> | ||
+ | hostObject.SubscribeToEvents();<br> | ||
+ | hostObject.OnMouseDown(openDialogue);<br> | ||
+ | }} | ||
+ | |||
+ | {{ScriptFunction|void|TextInput|(string title, string okbutton, Action<string> result);|Shows a text input dialogue box to the user, and returns the result via the result callback|5= | ||
+ | ''-- There is a known bug that has been fixed in the live viewer, but not in the Editor Pack (v. 10.5)''<br><br> | ||
+ | hostObject = Space.Host.ExecutingObject;<br><br> | ||
+ | printToLog = function (s)<br> | ||
+ | :Space.Log(s);<br> | ||
+ | end<br><br> | ||
+ | function openDialogue ()<br> | ||
+ | :Space.Dialogues.TextInput ("Write anything.", "Done", printToLog);<br> | ||
+ | end<br><br> | ||
+ | hostObject.SubscribeToEvents();<br> | ||
+ | hostObject.OnMouseDown(openDialogue);}} | ||
+ | |||
{{ScriptFunction|void|OpenURL|(string url);|Opens a URL in a web browser|5= | {{ScriptFunction|void|OpenURL|(string url);|Opens a URL in a web browser|5= | ||
hostObject = Space.Host.ExecutingObject;<br><br> | hostObject = Space.Host.ExecutingObject;<br><br> | ||
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hostObject.OnMouseDown(openTheWebsite);<br> | hostObject.OnMouseDown(openTheWebsite);<br> | ||
''-- when the object is clicked, the "sine.space" website is opened''}} | ''-- when the object is clicked, the "sine.space" website is opened''}} | ||
− | {{ScriptFunction|void|SendLocalChat|(string text, string from);|Sends local chat to the client window}} | + | |
+ | {{ScriptFunction|void|SendLocalChat|(string text, string from);|Sends local chat to the client window|5= | ||
+ | hostObject = Space.Host.ExecutingObject;<br><br> | ||
+ | function chatMessage ()<br> | ||
+ | :Space.Dialogues.SendLocalChat ("I've been clicked", "Clickable Object");<br> | ||
+ | end<br><br> | ||
+ | hostObject.SubscribeToEvents();<br> | ||
+ | hostObject.OnMouseDown(chatMessage);}} | ||
{{Scripting Navbox}} | {{Scripting Navbox}} |
The SDialogue class allows you to issue dialogue messages to the player to confirm various actions.
Shows a yes/no dialogue box to the user, and returns the result via the result callback
hostObject = Space.Host.ExecutingObject;
local deltaPos = Vector.New(0,100,0);
local teleportTo = hostObject.WorldPosition + deltaPos;
function teleportMeUp (b)
end
function openDialogue ()
end
hostObject.SubscribeToEvents();
Shows a text input dialogue box to the user, and returns the result via the result callback
hostObject = Space.Host.ExecutingObject;
printToLog = function (s)
end
function openDialogue ()
end
hostObject.SubscribeToEvents();
Opens a URL in a web browser
function openTheWebsite ()
end
hostObject.SubscribeToEvents();
hostObject.OnMouseDown(openTheWebsite);
Sends local chat to the client window
function chatMessage ()
end
hostObject.SubscribeToEvents();
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