(Created page with "The SPhysics class allows you to interact with the physics scene. See also Scripting/SRigidbody. ==Members== {{ScriptFunction|SPhysicsHit[]|RayCast|(SVector origin, SVect...") |
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==Members== | ==Members== | ||
− | {{ScriptFunction|SPhysicsHit[] | + | {{ScriptFunction|SPhysicsHit|[] RayCast|(SVector origin, SVector normal, float distance);|Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)}} |
− | {{ScriptFunction|SPhysicsHit[] | + | {{ScriptFunction|SPhysicsHit|[] SphereCast|(SVector origin, float radius, float distance);|Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects}} |
− | {{ScriptFunction|SPhysicsHit[] | + | {{ScriptFunction|SPhysicsHit|[] CapsuleCast|(SVector origin, SVector end, float radius, float distance);|Sweeps a capsule from origin to end, radius wide and returns the list of collided objects}} |
− | {{ScriptFunction|SPhysicsHit[] | + | {{ScriptFunction|SPhysicsHit|[] BoxCast|(SVector origin, SVector halfExtents, SVector direction, SQuaternion orientation, float distance);|Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.}} |
{{Scripting Navbox}} | {{Scripting Navbox}} |
The SPhysics class allows you to interact with the physics scene. See also Scripting/SRigidbody.
Raycasts from origin along normal, distance meters - and returns the list of collided objects in distance order (closest first)
Sweeps from origin in a spherical ray 'radius' wide, and returns the list of collided objects
Sweeps a capsule from origin to end, radius wide and returns the list of collided objects
Sweeps a box defined by origin+halfExtents along directiojn, distance meters with a orientation matching orientation - and returns the collisions in distance order.
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