wiki.sine.space | sinespace
Open Nav
Download
News
expand_more
Shop
expand_more
Community
expand_more
Creator
expand_more
Premium
Support
Sign In
Press
Release Notes
Roadmap
Browse
Submit Content
IP Protection
Curator
Events
Explore
Blog
Forum
Help & FAQ
Submit Ticket
Become a Creator
Features
Sell your products
Wiki-Learn
Challenges
Download
News
Press
Release Notes
Roadmap
Shop
Browse
Submit Content
IP Protection
Curator
Community
Events
Explore
Blog
Forum
Creators
Become a Creator
Features
Sell your products
Wiki Learn
Challenges
SignUp / Login
Premium
Support
Login
Main page
Navigation
Main page
User Portal
User Interface
Creation Portal
Get started
Regions
Clothing
Gestures
Vehicles
Virtual Goods
Help
Tools
What links here
Related changes
Special pages
Printable version
Permanent link
Page information
close
Create account
Log in
Page
Discussion
Read
View source
View history
Difference between revisions of "Scripting/Reference"
From wiki.sine.space
Jump to:
navigation
,
search
Revision as of 03:22, 17 January 2017
(
view source
)
Sinewave
(
Talk
|
contribs
)
(Created page with "=Client Scripting Function Reference= Classes: *
Scripting/SScript
(aka 'Space') **
Scripting/SMath
Math Functions **
Scripting/SScene
Scene Functions *** Script...")
Newer edit →
(No difference)
Revision as of 03:22, 17 January 2017
Client Scripting Function Reference
Classes:
Scripting/SScript
(aka 'Space')
Scripting/SMath
Math Functions
Scripting/SScene
Scene Functions
Scripting/SGameObject
Game Objects
Scripting/SAvatar
Avatars/Players
Scripting/SInventory
Inventory access
Scripting/SHost
Scripting Runtime
Scripting/SPhysics
Physics (see also
Scripting/SRigidbody
)
Scripting/SString
String functions
Scripting/SInput
Input functions
Scripting/SCameraManager
Camera manipulation (see also
Scripting/SPostFX
,
Scripting/SCamera
)
Scripting/SWebService
HTTP Requests & Web Services
Scripting/SNetwork
Networking functions (network persisting variables, etc)
Scripting/SPersistence
Persistence functions (save/retrieve state information permanently, attach to player, scene, global)