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Difference between revisions of "Scripting/Reference"

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* [[Scripting/SRay]]
 
* [[Scripting/SRay]]
 
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* [[Scripting/SResource]]
 
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* [[Scripting/SScore]]
 
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Revision as of 06:16, 21 September 2021

Client Scripting Function Reference

This API is shared between both C# and Lua runtimes. In case of Lua, we treat 'Nil' as 'null', but otherwise identical. C# scripts are defined as a class inheriting from SpaceScript. Lua scripts have a pre-prepared global named 'Space' containing an instance of the SScript class.

Most of these API designs have been modelled after the API already used by Unity3D to allow existing developers easier familiarity with space.

Full Class List (Automated Documentation): http://space-files.s3.amazonaws.com/docs/client-scripting/annotated.html

Client


Component

Library

Network

Player

RenderSettings

Scene

Types



Server Scripting Function Reference

Coming soon